V-Ray for Maya: The Countdown is over! One of the most eagerly expected products in the 3D world is officially released to turn over a new leaf in the rendering processes.
V-Ray for Maya revolutionizes rendering times, stability and ease of use to achieve remarkable pipeline efficiency.
Chaos Group team is excited to announce the official release of V-Ray for Maya. The comprehensive set of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is supported on Microsoft Windows, Apple Mac OS X, and Red Hat Enterprise Linux and Fedora operating systems in their 32-bit and 64-bit versions (other distributions also work). V-Ray runs with Autodesk Maya 2008, 2009 and 2010 versions.
Aimed at improving quality and efficiency in the production processes of the VFX and Film industry, V-Ray for Maya now enables the rendering of larger scenes with greater complexity while at the same time artists can rely on a faster rendering stage without compromising on the quality side of their work.
Autodesk® Maya® 2010 software is the first release to unify the Autodesk® Maya® Complete 2009 and Autodesk® Maya® Unlimited 2009 software feature sets, advanced matchmoving capabilities, and a high dynamic range compositing system into a single, affordable package*. Also included for a complete CG workflow are 5 mental ray® for Maya batch** rendering nodes and the Autodesk® Backburner™† network render queue manager.
Autodesk Maya 2010 3D modelling, animation, visual effects, and rendering software offers artists an end-to-end creative workflow for less.
Advanced simulation tools—Access the innovative Maya Nucleus unified simulation framework and the first two fully integrated Nucleus simulation modules (Maya nCloth and Maya nParticles) as well as Maya Fluid Effects, Maya Hair, and Maya Fur.
High-performance compositor—Work interactively with virtually any visual media, regardless of bit-depth or image size, using the Maya Composite compositor.
Professional camera tracking—Extract accurate 3D camera and motion data from video and film sequences and then insert CG elements seamlessly into a scene using the matchmoving camera tracker.
More rendering power—Use more networked computers to help render your sequences faster. Maya 2010 includes 5 more mental ray for Maya batch** rendering nodes.
Autodesk® MotionBuilder® 2010 real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software through:
Optimisation of the MotionBuilder 3D animation engine—Benefit from superior performance when working with large-scene files.
Faster nonlinear editing with the Story Tool—Edit data-heavy animation sequences more efficiently or create high-quality cinematics for shot pre-visualisation.
Enhanced pose control support—Capture poses and apply them to other objects for rapid reuse of animations.
Support for user-defined keying groups—Work more efficiently with custom rigs, props, cameras, and lights.
Exposure of the Actor tool to Python® scripting—Saves you time by automating the setup and transfer of motion-capture data onto a character.
Support for connecting multiple simulated objects together—Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.
Autodesk® Mudbox™ 2010 software is a premier digital sculpting and 3D texture painting solution for 3D artists in the game, film, television, and design industries. Autodesk Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes for creating ultrarealistic 3D models and environments.
Intuitive, brush-based sculpting—Sculpt highly detailed 3D models quickly and precisely.
3D high-resolution painting—Paint in 3D faster across multiple textures and shading channels.
3D layers—Sculpt and paint nondestructively.
Texture baking for film and games pipelines—Bake normal and displacement maps.
Real-time 3D graphics workspace—Create 3D models with in-context shading and lighting that closely mimic the final output.
Interoperability—Exchange data between Mudbox and Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® Softimage®, and Adobe® Photoshop® software.
SDK (software development kit)—Customise, extend, and integrate Mudbox into your pipelines.